Wednesday, October 17, 2012

STARCRAFT II: HEART OF THE SWARM MAY GET A GRAPHICAL UPDATE


World of Warcraft Can't Handle Maximum Settings Anymore... What The Flux?!

Since installing World of Warcraft Mists of Pandaria, I can no longer play WoW with maximum settings (My video card: "Nvidia GTX 260"). But how can this be? How did they manage to make it look so good? For me this was a reality check on who it was that was developing this expansion pack, it's the team at Blizzard. Just because I don't have time for video games like I used to doesn't mean Blizzard's going to miss me and stop working so hard on them.

Always Bet On Blizzard

Blizzard's typical routine with every game (except Diablo) is to release solid expansion packs that are packed with so much new content that it makes the original game seem primitive and dull without the expansion pack upgrade.

The Haters Have Been Silenced

Blizzard has once again affirmed its integrity in releasing well polished quality gaming experiences. We all said that we weren't buying Mists of Pandaria and that we were done with WoW altogether. The new expansion pack on the contrary is looking phenomenal, and the haters are all eating their words. Yes I will buy the expansion, yes I will also pay for the first monthly payment... yes I Must... play... WoW...

And Heart of the Swarm Will Be Graphically Updated Because...

So if World of Warcraft expansions have been constantly receiving graphical updates as the years went by, there's no reason why they won't do the same for Heart of the Swarm. And the fact that an old game such as WoW would run so poorly on my GTX 260 on maximum settings perplexes me.

So There You Have It

If Blizzard's charging $40 for just an expansion pack, (now because of that piece of dinosaur shit Xbox 360, they started calling expansion packs "DLCs") they know damn well that making a product that will give players their money's worth is priority 1, while company culture such as going to the clubs and dropping ecstasy with fellow employees comes second (3D Realms probably had it the other way around).

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